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This research work aims to create a theoretical base for new urban planning guidelines involving a comprehensive study of housing in Damascus with emphasis on social and cultural factors. The research starts with a historical review of the Muslim City in general and distinguishes between cities that existed before Islam and then were conquered and modified by Muslims and cities established by Muslim Authority. The focus is only on the residential quarters in the city and the local market, mosque and etc (outside the old walled city of Damascus). Other Muslim city urban elements such as Grand mosque, caliph's residency, Citadel and etc. are not in the scope of this study. A brief historical review of Damascus before and during Islam and the development of residential quarters are illustrated. Later, the study analyzes the traditional residential quarter and explores the building guidelines that governed the evolution of the built form of the quarter. Then, the study explores the multi-faceted changes (economic, social and political) that the Middle Eastern region went through, in the last century, in general and the effect of those changes on the city form, case of Damascus. The effect will be traced through examining the decrees that the Authority issued in order to govern land reform and manage public and private domains. Then, the study looks at the ramifications of those decrees on the urban form of Damascus. It also investigates the decrees that were the guide for new planning and organizing developments. The study will inspect the end products of the planning and organizing process by studying several cases of building permits. Then, provides morphology of the new residential sub-quarter and its urban form. Based on lessons learned from the previous decades of housing policy, the study will recommend foundation for governmental norms to produce responsive physical and social urban forms.
The Subaltern will never speak - Critical Reflection on Mill's Thoughts of Political Representation
(2018)
In 1999 David Elstein delivered a lecture series examining the evolvement of UK broadcasting policy from 1949 to 1999. His sharp analysis is a valuable contribution to the post-war devel-opment of the British broadcasting system and unfolds many topical issues in current media policy debates.
Rethinking Gamification
(2014)
Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!