• search hit 6 of 7
Back to Result List

Rethinking Gamification

  • Gamification marks a major change to everyday life. It describes the permeation of economic, political, and social contexts by game-elements such as awards, rule structures, and interfaces that are inspired by video games. Sometimes the term is reduced to the implementation of points, badges, and leaderboards as incentives and motivations to be productive. Sometimes it is envisioned as a universal remedy to deeply transform society toward more humane and playful ends. Despite its use by corporations to manage brand communities and personnel, however, gamification is more than just a marketing buzzword. States are beginning to use it as a new tool for governing populations more effectively. It promises to fix what is wrong with reality by making every single one of us fitter, happier, and healthier. Indeed, it seems like all of society is up for being transformed into one massive game. The contributions in this book offer a candid assessment of the gamification hype. They trace back the historical roots of the phenomenon and explore novel design practices and methods. They critically discuss its social implications and even present artistic tactics for resistance. It is time to rethink gamification!

Download full text files

Export metadata

Additional Services

Share in Twitter Search Google Scholar
Metadaten
URN:urn:nbn:de:gbv:luen4-opus-143050
URL: https://pub-data.leuphana.de/frontdoor/index/index/docId/682
ISBN:978-3-95796-001-6
Publisher:meson press
Place of publication:Lüneburg
Editor:Mathias Fuchs, Sonia Fizek, Paolo Ruffino, Niklas Schrape
Document Type:Book
Language:English
Year of Completion:2014
Date of Publication (online):2014/07/24
Release Date:2014/07/24
GND Keyword:Spiel; Online-Spiel; Kommerzialisierung; Open Innovation
Pagenumber:342
Institutes:Fakultät Kulturwissenschaften
Fakultät Kulturwissenschaften / Institut für Kultur und Ästhetik Digitaler Medien (ICAM)
Dewey Decimal Classification:3 Sozialwissenschaften / 30 Sozialwissenschaften, Soziologie / 300 Sozialwissenschaften
Licence (German):License LogoCreative Commons - Namensnennung-Weitergabe unter gleichen Bedingungen